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What do you think?

Just wondering, is this system safe? Who can stop people from simply decompile the game and take the game's private key? Is there any way to obfuscate the code?

I have an idea, but I need some help. So I'm using Pokemon Essentials, and I want your completion time to be saved as a score. How would I do this?

How do I make GameJolt Login available by using the Pause Menu in Pokémon Essentials? I have everything working, except that.

Does anyone know if this works for Pokemon Essentials v21.1? If not, could it be updated to work with it?

Getting the error 'undefined method '[]' for nil:nilClass at line 1301?' is there a way to fix this?

IMPORTANT NOTE: this is not a game - it is a tool for RPG Maker XP developers

A RPG Maker XP port of the Achievement API developed for RPG Maker VX Ace http://gamejolt.com/games/gamejolt-achievement-api-for-rpg-maker-vx-ace/40546

It only supports trophies and highscores at the moment.

Please, see http://gamejolt.com/community/forums/topics/rpg-maker-xp-achievement-api-beta/7570/

for support and to report any bugs ;)

Credits:

  • Original GameJolt API wrapper by Florian van Strien, which has been made possible by the following scripts:

  • EFE's Request Script by efeberk with special thanks to Ryex, Gustavo Bicalho and Kubiwa Taicho

  • A MD5 script by Orochii Zouveleki derived from the RSA Data Security, Inc. MD5 Message-Digest Algorithm

  • JSON Encoder/Decoder by game_guy

  • Game Custom Data by Lanthanum Entertainment /Adiktuzmiko

  • Text Input by Tsukihime

  • RMXP port by Andrea "Jens" Demetrio

NEW: The new update works with Pokémon Essentials as well ;)
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